Archived build · 2019–2022

v0.18-alpha.A larger world.
A lighter build.

This preserved alpha concentrates on three things: a lighter runtime, a larger world, and fewer rough edges across desktop and mobile.

≈180 MB
less RAM usage
≈140
fewer draw calls
2
new large islands
4.27
Unreal Engine update
A stork player exploring the expanded China-inspired island in Land of Birders
Jungle and Volcanic joined the expanded island chain in v0.18-alpha.

Complete changelog

Everything that shipped.

Performance work, rendering changes, new places to explore, gameplay refinements, and the full set of fixes preserved with the build.

01

Highlights

  • RAM usageReduced by around 180 MB.
  • CPU loadReduced.
  • Frame counterDisplay added.

02

Bug Fixes

  • Fixed moon appearance.
  • Fixed picking up fish at the campfire.
  • Fixed invisible movement controller after opening the map and taking off.
  • Fixed activation of the Egg button setting on phones.
  • Fixed Egg button position after resetting the template.
  • Fixed incorrect position of the Use button in flight, after full template reset, and when flying with touch controls.
  • Fixed camera sensitivity reset.
  • Fixed swaying hanging leaves on the mysterious tree.
  • Fixed brightness changes in the Lite version.
  • Fixed foliage color changing when approaching plants.
  • Fixed disabled light source at campfires on Low Lighting settings.
  • Fixed invisible bird when aiming and starting flight.
  • Fixed character items visible in scope view.
  • Fixed gift display on the minimap.
  • Fixed incorrect item label rotation when approaching an item.
  • Fixed Feather label display.
  • Fixed double shot when pressing the Fire button repeatedly for Lifebuoy.
  • Fixed double-reload issue when pressing Reload during reload.
  • Fixed watermelon explosion damage display while inside mortar and slingshot.
  • Fixed incorrect watermelon ammo display.
  • Fixed incorrect sniper carrot position when selected.
  • Fixed flame object not being removed after some time.
  • Fixed lever switch effect sound playing when sound was disabled.
  • Fixed a possible vulnerability with ammo count.
  • Fixed ability to have multiple grenades in one inventory slot.
  • Fixed a possible issue when taking cooked food from the campfire.
  • Fixed music box audibility when toggling effects volume off/on.
  • Fixed collision on stairs in the stone tower.

03

Graphics

  • Added dynamic light from flames; nearby light sources are checked on mobile to avoid full lighting loss in an area.
  • Improved light from crystals and several other light sources.
  • Separated mine and pier to increase received light.
  • On phones: Very High graphics now show additional islands.
  • On phones: Medium graphics now use lighting and bloom; vegetation motion effect is disabled.
  • Added volumetric light imitation for the main light beam.
  • Disabled light in the lighthouse.
  • Disabled Eye Adaptation and Sky Atmosphere.
  • Added new clouds.

04

Optimization

  • Reduced stutters.
  • Disabled occlusion checks.
  • Reduced decal lifetime for grenade and watermelon impacts.
  • Simplified some models.
  • Reduced draw calls by around 140.
  • Reduced decal calculations in shaders.
  • Split the landscape shader.
  • Optimized level loading by removing shadow calculations.
  • Optimized item label rotation and interaction button calculations.
  • Improved initialization of item label and interaction button for mobile devices.
  • Selecting the same inventory slot no longer triggers re-initialization and cleanup logic.
  • Cleaned up logic.
  • Improved audio generation calculations.
  • Removed unnecessary sounds.
  • Unloaded unnecessary characters, animations, and sounds.
  • Reduced GPU bus load.
  • Some clusters of candles now share one light source, while chandeliers use separate channels.
  • Added support for limiting active lights on mobile devices.
  • Added a low rendering setting for the Lite version.
  • Clouds now use LOD.
  • Water now uses LOD due to location expansion.
  • Added an island auto-unload option; enabled automatically on mobile devices.
  • To optimize RAM usage, reduced the number of active LODs on objects.

05

Gameplay

  • Character camera shifts more to the left at close distance.
  • On death, player items bounce to the side.
  • Improved current interaction button display logic for PC.
  • Improved placement of the “NO FLIGHT ENERGY” label for PC.
  • On very steep slopes, while jumping, the bird can catch on the ground.
  • During cooking, removed differences in food intake speed and replaced it with visual differences in armor gain.
  • Added max ammo limits: corn – 240, carrots – 16, balloons – 12, watermelons – 10.
  • Due to map expansion, jet engine generation is now allowed.
  • Fire now sticks again to the place it hits.
  • Changed popcorn generation logic: fire area contact with corn is enough (no precise hit required).
  • In training mode, unnecessary UI elements are hidden.
  • Changed jet engine appearance and flight direction.
  • Added intermediate islands.
  • Added 2 large islands: Jungle and Volcanic (China-themed).
  • Added a small island with Redwood trees.
  • Added bird turning animation.
  • Improved walking/running animation.
  • Added a flag marking the tower spawn location.
  • Reduced jet engine speed.
  • Added a new chest type.
  • Updated lighthouse landscape.
  • Removed old bushes.

06

Other

  • Removed the secret key.
  • Removed a couple of loading screen images.
  • Increased maximum button size for phones.
  • Increased blinking speed of the “not enough flight energy” notification.
  • Improved character rotation display on the minimap and marker display.
  • Removed the 48 FPS cap for mobile devices.
  • Minimum Android version is now 7.0.
  • Added frame counter display.
  • Updated minimap image.
  • Updated several house interiors.
  • Updated engine to 4.27.

Preserved downloads

The build is still here.

Choose the v0.18-alpha build for your platform, or return to the full project story.

Back to the Land of Birders project