v0.18-alpha
- RAM usage reduced by around 180 MB.
- CPU load reduced.
- Frame counter display added.
Bug Fixes
- Fixed moon appearance.
- Fixed picking up fish at the campfire.
- Fixed invisible movement controller after opening the map and taking off.
- Fixed activation of the Egg button setting on phones.
- Fixed Egg button position after resetting the template.
- Fixed incorrect position of the Use button in flight, after full template reset, and when flying with touch controls.
- Fixed camera sensitivity reset.
- Fixed swaying hanging leaves on the mysterious tree.
- Fixed brightness changes in the Lite version.
- Fixed foliage color changing when approaching plants.
- Fixed disabled light source at campfires on Low Lighting settings.
- Fixed invisible bird when aiming and starting flight.
- Fixed character items visible in scope view.
- Fixed gift display on the minimap.
- Fixed incorrect item label rotation when approaching an item.
- Fixed Feather label display.
- Fixed double shot when pressing the Fire button repeatedly for Lifebuoy.
- Fixed double-reload issue when pressing Reload during reload.
- Fixed watermelon explosion damage display while inside mortar and slingshot.
- Fixed incorrect watermelon ammo display.
- Fixed incorrect sniper carrot position when selected.
- Fixed flame object not being removed after some time.
- Fixed lever switch effect sound playing when sound was disabled.
- Fixed a possible vulnerability with ammo count.
- Fixed ability to have multiple grenades in one inventory slot.
- Fixed a possible issue when taking cooked food from the campfire.
- Fixed music box audibility when toggling effects volume off/on.
- Fixed collision on stairs in the stone tower.
Graphics
- Added dynamic light from flames; nearby light sources are checked on mobile to avoid full lighting loss in an area.
- Improved light from crystals and several other light sources.
- Separated mine and pier to increase received light.
- On phones: Very High graphics now show additional islands.
- On phones: Medium graphics now use lighting and bloom; vegetation motion effect is disabled.
- Added volumetric light imitation for the main light beam.
- Disabled light in the lighthouse.
- Disabled Eye Adaptation and Sky Atmosphere.
- Added new clouds.
Optimization
- Reduced stutters.
- Disabled occlusion checks.
- Reduced decal lifetime for grenade and watermelon impacts.
- Simplified some models.
- Reduced draw calls by around 140.
- Reduced decal calculations in shaders.
- Split the landscape shader.
- Optimized level loading by removing shadow calculations.
- Optimized item label rotation and interaction button calculations.
- Improved initialization of item label and interaction button for mobile devices.
- Selecting the same inventory slot no longer triggers re-initialization and cleanup logic.
- Cleaned up logic.
- Improved audio generation calculations.
- Removed unnecessary sounds.
- Unloaded unnecessary characters, animations, and sounds.
- Reduced GPU bus load.
- Some clusters of candles now share one light source, while chandeliers use separate channels.
- Added support for limiting active lights on mobile devices.
- Added a low rendering setting for the Lite version.
- Clouds now use LOD.
- Water now uses LOD due to location expansion.
- Added an island auto-unload option; enabled automatically on mobile devices.
- To optimize RAM usage, reduced the number of active LODs on objects.
Gameplay
- Character camera shifts more to the left at close distance.
- On death, player items bounce to the side.
- Improved current interaction button display logic for PC.
- Improved placement of the "NO FLIGHT ENERGY" label for PC.
- On very steep slopes, while jumping, the bird can catch on the ground.
- During cooking, removed differences in food intake speed and replaced it with visual differences in armor gain.
- Added max ammo limits: corn - 240, carrots - 16, balloons - 12, watermelons - 10.
- Due to map expansion, jet engine generation is now allowed.
- Fire now sticks again to the place it hits.
- Changed popcorn generation logic: fire area contact with corn is enough (no precise hit required).
- In training mode, unnecessary UI elements are hidden.
- Changed jet engine appearance and flight direction.
- Added intermediate islands.
- Added 2 large islands: Jungle and Volcanic (China-themed).
- Added a small island with Redwood trees.
- Added bird turning animation.
- Improved walking/running animation.
- Added a flag marking the tower spawn location.
- Reduced jet engine speed.
- Added a new chest type.
- Updated lighthouse landscape.
- Removed old bushes.
Other
- Removed the secret key.
- Removed a couple of loading screen images.
- Increased maximum button size for phones.
- Increased blinking speed of the "not enough flight energy" notification.
- Improved character rotation display on the minimap and marker display.
- Removed the 48 FPS cap for mobile devices.
- Minimum Android version is now 7.0.
- Added frame counter display.
- Updated minimap image.
- Updated several house interiors.
- Updated engine to 4.27.