Land of Birders
Archive Project | 2019 - 2022 | Release Notes

v0.18-alpha

- RAM usage reduced by around 180 MB.

- CPU load reduced.

- Frame counter display added.

Bug Fixes

- Fixed moon appearance.

- Fixed picking up fish at the campfire.

- Fixed invisible movement controller after opening the map and taking off.

- Fixed activation of the Egg button setting on phones.

- Fixed Egg button position after resetting the template.

- Fixed incorrect position of the Use button in flight, after full template reset, and when flying with touch controls.

- Fixed camera sensitivity reset.

- Fixed swaying hanging leaves on the mysterious tree.

- Fixed brightness changes in the Lite version.

- Fixed foliage color changing when approaching plants.

- Fixed disabled light source at campfires on Low Lighting settings.

- Fixed invisible bird when aiming and starting flight.

- Fixed character items visible in scope view.

- Fixed gift display on the minimap.

- Fixed incorrect item label rotation when approaching an item.

- Fixed Feather label display.

- Fixed double shot when pressing the Fire button repeatedly for Lifebuoy.

- Fixed double-reload issue when pressing Reload during reload.

- Fixed watermelon explosion damage display while inside mortar and slingshot.

- Fixed incorrect watermelon ammo display.

- Fixed incorrect sniper carrot position when selected.

- Fixed flame object not being removed after some time.

- Fixed lever switch effect sound playing when sound was disabled.

- Fixed a possible vulnerability with ammo count.

- Fixed ability to have multiple grenades in one inventory slot.

- Fixed a possible issue when taking cooked food from the campfire.

- Fixed music box audibility when toggling effects volume off/on.

- Fixed collision on stairs in the stone tower.

Graphics

- Added dynamic light from flames; nearby light sources are checked on mobile to avoid full lighting loss in an area.

- Improved light from crystals and several other light sources.

- Separated mine and pier to increase received light.

- On phones: Very High graphics now show additional islands.

- On phones: Medium graphics now use lighting and bloom; vegetation motion effect is disabled.

- Added volumetric light imitation for the main light beam.

- Disabled light in the lighthouse.

- Disabled Eye Adaptation and Sky Atmosphere.

- Added new clouds.

Optimization

- Reduced stutters.

- Disabled occlusion checks.

- Reduced decal lifetime for grenade and watermelon impacts.

- Simplified some models.

- Reduced draw calls by around 140.

- Reduced decal calculations in shaders.

- Split the landscape shader.

- Optimized level loading by removing shadow calculations.

- Optimized item label rotation and interaction button calculations.

- Improved initialization of item label and interaction button for mobile devices.

- Selecting the same inventory slot no longer triggers re-initialization and cleanup logic.

- Cleaned up logic.

- Improved audio generation calculations.

- Removed unnecessary sounds.

- Unloaded unnecessary characters, animations, and sounds.

- Reduced GPU bus load.

- Some clusters of candles now share one light source, while chandeliers use separate channels.

- Added support for limiting active lights on mobile devices.

- Added a low rendering setting for the Lite version.

- Clouds now use LOD.

- Water now uses LOD due to location expansion.

- Added an island auto-unload option; enabled automatically on mobile devices.

- To optimize RAM usage, reduced the number of active LODs on objects.

Gameplay

- Character camera shifts more to the left at close distance.

- On death, player items bounce to the side.

- Improved current interaction button display logic for PC.

- Improved placement of the "NO FLIGHT ENERGY" label for PC.

- On very steep slopes, while jumping, the bird can catch on the ground.

- During cooking, removed differences in food intake speed and replaced it with visual differences in armor gain.

- Added max ammo limits: corn - 240, carrots - 16, balloons - 12, watermelons - 10.

- Due to map expansion, jet engine generation is now allowed.

- Fire now sticks again to the place it hits.

- Changed popcorn generation logic: fire area contact with corn is enough (no precise hit required).

- In training mode, unnecessary UI elements are hidden.

- Changed jet engine appearance and flight direction.

- Added intermediate islands.

- Added 2 large islands: Jungle and Volcanic (China-themed).

- Added a small island with Redwood trees.

- Added bird turning animation.

- Improved walking/running animation.

- Added a flag marking the tower spawn location.

- Reduced jet engine speed.

- Added a new chest type.

- Updated lighthouse landscape.

- Removed old bushes.

Other

- Removed the secret key.

- Removed a couple of loading screen images.

- Increased maximum button size for phones.

- Increased blinking speed of the "not enough flight energy" notification.

- Improved character rotation display on the minimap and marker display.

- Removed the 48 FPS cap for mobile devices.

- Minimum Android version is now 7.0.

- Added frame counter display.

- Updated minimap image.

- Updated several house interiors.

- Updated engine to 4.27.