Land of Birders
Archive Project | 2019 - 2022
  • Unreal Engine
  • Blender
  • Java
  • Gravit Designer
  • Xsolla

Multiplayer Battle Royale in a stylized bird world

Started as a graduation project and evolved into a full playable prototype: online sessions, account system, in-game store integration.

The game was created during the wave of Fortnite's popularity. The core idea was a bird-scale perspective where the player is a bird and the surrounding objects feel proportionally huge.

Gameplay is very similar to other battle royales in terms of mechanics, but it has its own unique twist. If you play online, each player controls a stork, and each player can fly wherever they want. During the drop, the stork drops an egg, and once it breaks, you start your game on the map.

Development stopped on February 24, 2022, when I lost creative motivation.

In early 2026, I assembled and published the latest builds as an archive, preserving the project exactly as it stood at that time.